Thursday, October 27, 2011

Poilu

Another figure i'm working on from photographic reference. Adobe Illustrator, with a filter applied through photoshop.

This chap will be representing a member of the 202nd RI, 60th Division, which if my mind is right, would make it a reserve unit. Working on some stuff to do with General Foch and the First Battle of the Marne, in which 60th Div took part.

Thursday, October 13, 2011

RAF Phantom FGR.2 nose II

Super detailing the Phantom. Lots of rivets and stuff to add. Its hard getting reference for the minute stencil markings. Still, she's getting there. Need to watch the light source. Have amassed quite a lot of pics of the venerable F4 now, of virtually every angle, but can't get a shot with the warning on the air intake thats truly legible..

Tuesday, August 30, 2011

Space infographic

Working on this at the moment, a chronology of events during the cold war space race between the US and the USSR. Lots going on, messing with halftones, recreating an old off set matchbox retro texture and lots of little spaceships.

Saturday, July 30, 2011

Le Tour

I like watching the Tour de France, there's no harder test of endurance I can think of than that relentless bike race to Paris over three weeks every summer. Those guys that take part I take my hat off to - crashing in the sprint or sliding off the road in the wet at speed, almost dying of fatigue in the knackers yard of the Alps. This year an illustrator called Neil Stevens has produced a set of great prints of each stage. I bought a print from this chap the other day, check out his site, he has a fine style:

www.crayonfire.co.uk/

Tuesday, July 5, 2011

RAF Phantom FGR.2 (4)

Some more work on the old Phantom. Started adding weathering to the tail and other bits. Need to push on and complete this as i've missed the deadline I set for myself (which was the start of July!).

Friday, June 24, 2011

Sopwith Pup Profile

And another profile. This time i've been using the gradient mesh tool - probably the most powerful one in the Adobe Illustrator armoury and a real pain to push around. Using symetrical shapes to mesh the straight blends of the stretched canvas on the wings and fuselage here. The roundels started out as rectangles (so I could get the shades in straight) then a lengthy play with the anchors and points to get them rounded. not finished, yet.